Projects / Vendetta Online

Vendetta Online

Vendetta Online is a multi-platform 3D space-combat MMO for Windows, Mac, Linux/32 and Linux/64. The game permits players to interact in a vast online galaxy; fighting, trading, and mining their way to success. A "twitch" type real-time combat model makes true player skill the deciding factor instead of character advancement. Massive capital-ship battles shake the foundations of the major nations at war, while others struggle to push back the encroachment of the AI "Hives". A no-strings free trial is available.

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  • Rrelease-mid
  •  20 Mar 2010 06:51
  • Rrelease-after

    Changes: The random number generator for new character name creation was changed. It is seeded once a second, so new names can only be created once a second. Colliding with other ships will no longer cause their radar blips to change from green to red. A CTF race condition was fixed.

    • Rrelease-mid
    •  14 Mar 2010 09:59
    • Rrelease-after

      Changes: Unaligned Station guards now help defend the conquerable station. Convoys really have cargo in them now. The visual mission timer on the HUD was fixed. It now counts down to zero and stays there until the mission ends. If the timer was created outside of a mission, it will go away when it reaches zero. Textured line effects now have a minimum screen size, so they don't glitter as much when they are far away.

      • Rrelease-mid
      •  06 Mar 2010 19:33
      • Rrelease-after

        Changes: Manufacturing the Teller-Ulam Mine in the Conquerable Station now has reduced requirements (Queen Processors instead of Queen Matrix). The mission can only be taken twice per day. Missile turrets around Conquerable Stations now do less damage and have a lower top speed. Other missile turrets are unaffected. A Web page submission system was added for in-game player-created events. The audio system now has a limiter to prevent clipping when too many loud sounds are played at the same time. The "Empty Convoy" bug was fixed. Many other changes were made.

        • Rrelease-mid
        •  27 Feb 2010 18:41
        • Rrelease-after

          Changes: Behemoth Heavy Miner MkII is now available in mining stations; it requires Basic Miner III. Auto-detection was added and initial default settings were changed for certain Intel graphics chipsets, for improved netbook support (GMA500, 950, 3150). A fix was made for a case causing human-only Hive Skirmish to be started/posted. Navroute is set again when leaving a station after death in Border Skirmish. The Windows 7 audio driver now properly plays at the correct speed when the audio device is not running at 44.1 KHz. The station radar blip for conquerable stations is only visible to players who have docking privileges.

          • Rrelease-mid
          •  20 Feb 2010 21:07
          • Rrelease-after

            Changes: Player-owned ships with turrets no longer accumulate area-effect damage based on the number of turrets on the ship. The Vista Audio driver under Windows 7 tries to set the audio playback rate to 44100 Hz. The Events/Newspost menu is wider, so longer titles aren't clipped. 30 second logoff timer is now properly enabled when a private message is received from someone in the same sector, regardless of whether the sender is ignored.

            Rss Recent comments

            Rcomment-before 20 Apr 2009 10:37 Rcomment-trans 1eae9a8405eeb8f25a2cd9753b38dfa0_tiny pabs3 Rcomment-after

            Uggh, nonfree.

            Rcomment-before 01 Jul 2003 06:05 Rcomment-trans babyhead Rcomment-after Thumbsup-wht

            Health Warning
            This game should also come with a health warning of some sort, you wouldn't beleive how addictive it is =D

            Rcomment-before 06 May 2003 21:43 Rcomment-trans Gamejunky Rcomment-after Thumbsup-wht

            One of the best!
            I've played alot of space combat sim's lately, and I must say, this is the best one i've ever seen thats FREE! keep up the good work guys! Also, if you ever need someone to make some ship models or space station models, I'll be more than happy to help out. eMail me if your interested. BTW, I work with Ac3D, and I'm not sure what you use to make your models, but If theres a way for u to convert Ac3D to your format, give me a holla.

            E69eb64df28c31300922347a28cd0c25_thumb

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